While San Andreas did include a limited stealth mechanic (thanks to Rockstar's work on the even more controversial Manhunt franchise) it was somewhat rudimentary in scale and could easily be taken advantage of. Rockstar could very easily apply their NPC conversation mechanic from Red Dead Redemption 2 to this mode and allow players the choice to threaten, reassure, or eliminate homeowners before they have a chance to alert the authorities. This happens immediately, whether or not the residents inside the house actually had time to call the police or not, and if the player doesn't escape before the timer reaches zero they are slapped with a three-star Wanted level. If a player was discovered while looting a home in Grand Theft Auto: San Andreas, a countdown timer would immediately appear on the screen telling them they had only ten seconds to escape the building before the police arrive. ![]() After Red Dead Redemption 2, however, players should have no doubt Rockstar can create massive amounts of different types of furniture and electronics for players to acquire from unsuspecting NPCs, and also deliver an item-selling system much more complex than simply driving the Boxville van into a designated garage and having the looted goods disappear. In San Andreas, different parts of the state and different income-based residential areas provided different kinds of interiors for players to explore, but the game was still restricted by console limitations and memory storage and could only contain a certain number of interior types and an unfortunately minuscule amount of lootable items. ![]() The incredibly detailed looting animations of Red Dead Redemption 2, while cumbersome to many players, would be right at home in Grand Theft Auto 6's proposed home invasion mode, and the way Grand Theft Auto Online has expanded on the already highly-detailed interiors of Grand Theft Auto V proves that characters in Rockstar-developed titles have no problem exploring and clearing out indoor locations. While enjoyable in its own right, this mechanic is something which would be perfect for Rockstar to adapt to the modern era, especially considering how, in the years since San Andreas' release, indoor looting has been incredibly refined in Rockstar games like Red Dead Redemption 2.Ī number of rumors about Grand Theft Auto 6's plot cite the game as taking place in either the 1970's, the 1980's, or modern day, but no matter when or where the next Grand Theft Auto game takes place there are a number of ways Rockstar could update San Andreas' burglary side missions for the modern era of gaming. Once activated, these missions allowed certain residential homes to become enter-able and the player, as Carl Johnson, could sneak around and steal items like televisions, microwaves, and stereos, as well as random bundles of cash and any weapons the homeowner may have left behind. In Grand Theft Auto: San Andreas, players could enter one of three black Boxville vans located in either Los Santos, San Fierro, or Las Venturas to trigger the Burglary side mission, as long as it was between the in-game hours of 22:00 and 06:00. Related: GTA 6 Location Theory: The Setting Will Be Carcer City, Not Vice City ![]() However, one of the most interesting (and underused) ideas featured in Grand Theft Auto: San Andreas, the home invasion burglary side missions, is begging for a comeback. Players could find themselves spending hours searching for gang tags to spray over, hunting down photograph locations in San Fierro, or simply engaging in new, franchise one-off side missions ranging from gang territory battles to more esoteric enterprises like pimping. ![]() One of the reasons Grand Theft Auto: San Andreas was so popular was the sheer amount of variety it offered.
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