However, in March, a video discussion with Brian Chambers (Vice President of Development) described this roadmap as ineffective at showing progress. The Squadron 42-specific roadmap cited the end of Q2 as the beginning of its alpha and optimization phase with Q3 ending with its beta test. Within a similar time frame, from the end of 2019 and into this year, there was an expectation that Squadron 42 would be on the horizon. Last week the Star Citizen roadmap was updated with the next two quarters of patches and they’re even more sparse than what we’ve seen recently. One part of the issue is that recent updates haven’t impressed as many players with new content. Within this three month cycle, there’s always a steady ebb and flow of people praising the progress, and being frustrated there isn’t more. Yet few outside of this community seem to know what the issue is about.Ĭloud Imperium Games has, for some time, released quarterly updates including things like new planets, moons, ships, gameplay, and various refinements. Now as we come upon the eighth anniversary of this event, the community is growing unhappy with the current state of development. Chris Roberts easily sold me on that concept alone, but the promise was for both games all in one package. Back in 2012 at the beginning of the Kickstarter, I was fascinated by the idea of a modern version of the Wing Commander series with all of its space fighter fun. For the past eight years, I’ve been closely following the production of Star Citizen and its single-player addition Squadron 42.
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